Sunday, 5 May 2013

Rigging Summary

Over the last couple of days, I have created some "summary blogs" so that a basic idea of the rigs are easy to find.

This year, I have really developed a passion for rigging. My classmates have produced some beautiful models, and bringing them to life has been very enjoyable.

I have found that amongst students, rigging is often considered a very technical specialism which doesn't allow for much creativity, but my experience has been opposite to this.

Of course, there is a lot of technical learning involved- I have watched countless tutorials and read various books over the course of the year to aid my learning. The creative side of rigging comes from what you do with your learning.
Tutorials are brilliant resources, but you have to remember that often the way things are done in step-by-step tutorials isn't the ONLY way. There are many exceptions to this, and often there will be cases where the way you are taught is the correct way, and there's no point messing with it, and that's fine. But, there is no harm in trying things out.
Mixing things you have learned from all over the place, trying to think of new, better, quicker ways that things might work. This is what I have been striving to do with my rigs, and I have come up with various creative solutions to little problems that popped up. I look forward to continuing my learning after graduation, and hope that my rigs until now have been everything the animators needed them to be!

At this point, I am very comfortable with the basics of rigging, and I have begun to branch out into more advanced learning. I am confident with joint placement/set up, I am familiar with the use of IK and FK functionality, and becoming confident using splines. I am confident creating and linking controls. I am confident in animator-proofing controls. I am confident in my skills with weight painting, and look forward to moving on to explore Maya's features for creating advanced muscle deformations. I know a good handful of mel, and am continuing to learn about scripting. I have also used expressions successfully.

I have a good knowledge in biped rigs, including foot rolls, forearm twists, the functionality of shoulders, clavicle bones and various spine set-ups. I am also confident rigging hands and faces.

I have a basic knowledge of rigging quads, which I am continuing to develop. I have become very familiar with various aspects on animal anatomy, and this knowledge has been and will continue to be invaluable.

Although my interest lies with character rigging, I will be looking into other aspects of rigging, including props and environments.

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