Wednesday, 3 April 2013


After ceasing production on my own film "Wee Monsters" for various reasons, I have been well received by other production teams who were looking for some help. One of those teams was Krokodi.

The film blog can be found here-

For this project I will be rigging the Crocodile character.

I've only been working on this project for a few hours (over the last week), but it now has my full attention. Tonight I built the main skeleton, and I just have a couple of things to work out-

- how to position the clavicle to get most functionality
- how should I rig the spine
- how should I rig the forearm
- how to create "bulge" in chest, for when Croc eats hunter

As the character is a sort of biped/quadruped hybrid, I am having to solve these problems rather creatively. Rather than being "problems" per say, I am enjoying learning through rigging this model. 

Here is the skeleton I have so far- 

I see no reason why anything shouldn't work so far, although I'm sure I'll come across some problems soon enough! So far, everything's going swimmingly and I'm thoroughly enjoying being able to combine elements from my previous rigs.

To do list for tomorrow-
  • Rig arms (inc. add forearms)
  • Rig spine [have decided to use Pat Imrie's tail tutorial- I'll post a link tomorrow!]
  • Rig hands
  • Rig foot (inc. foot roll)
  • Create controls.

To do list Thursday- 
  •  Bind Skin
  • Paint skin weights
  • Rig face- eyes/lips/eyebrows/cheeks

All going well, I should have this rig back with the Krokodi bosses by the weekend!

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